Туннель: проброс игрового порта наружу через bore

This commit is contained in:
sasheg dev
2026-10-22 16:19:36 +03:00
parent f6abd78a29
commit 629bdbf55a
3 changed files with 112 additions and 3 deletions
@@ -62,6 +62,17 @@ public final class Server {
private volatile net.rustnotmc.server.player.PlayerData playerData =
new net.rustnotmc.server.player.PlayerData(null);
private volatile net.rustnotmc.server.world.LodGenerator lod;
/**
* The address the server listens on.
*
* By default the server listens on every address, so that it can be
* reached from the network. When the game is reached through a tunnel
* (bore, chisel), the tunnel connects to the loopback, and the port
* should not hang open on the local network: then the address is
* "127.0.0.1".
*/
private volatile String bindAddress = "0.0.0.0";
private volatile HitboxRegistry hitboxes = new HitboxRegistry(null);
private volatile ServerSocket listener;
@@ -255,6 +266,15 @@ public final class Server {
}
}
/** Where the server listens: "0.0.0.0" for the whole network. */
public String bindAddress() {
return this.bindAddress;
}
public void bindAddress(String address) {
this.bindAddress = address;
}
/** The far view of the world. */
public net.rustnotmc.server.world.LodGenerator lod() {
return this.lod;
@@ -392,7 +412,7 @@ public final class Server {
public void start() throws IOException {
this.listener = new ServerSocket();
this.listener.setReuseAddress(true);
this.listener.bind(new InetSocketAddress("0.0.0.0", this.port));
this.listener.bind(new InetSocketAddress(this.bindAddress, this.port));
this.running = true;
this.acceptThread = new Thread(this::acceptLoop, "rsx-accept");
@@ -15,7 +15,7 @@ import net.rustnotmc.server.world.World;
*
* run-server.ps1 [--port N] [--accounts path] [--name text] [--motd text]
* [--world path] [--seed N] [--token-key text] [--audience name]
* [--admins path] [--gamemode survival|creative]
* [--admins path] [--gamemode survival|creative] [--bind address]
* run-server.ps1 --register Player [--password text]
* run-server.ps1 --issue-token Player
*
@@ -53,6 +53,7 @@ public final class ServerMain {
Path hitboxes = null;
String tokenKey = null;
String audience = "default";
String bindAddress = "0.0.0.0";
Path adminsFile = null;
String issueToken = null;
String devToken = null;
@@ -86,7 +87,9 @@ public final class ServerMain {
launcherApi = value;
} else if ("--allow-local-accounts".equals(flag)) {
allowLocalAccounts = true;
} else if ("--gamemode".equals(flag)) {
} else if ("--bind".equals(flag)) {
bindAddress = value;
} else if ("--gamemode".equals(flag)) {
gameMode = value;
} else if ("--name".equals(flag)) {
name = value;
@@ -111,6 +114,9 @@ public final class ServerMain {
server.gameMode("creative".equalsIgnoreCase(gameMode)
? net.rustnotmc.protocol.Packets.GAMEMODE_CREATIVE
: net.rustnotmc.protocol.Packets.GAMEMODE_SURVIVAL);
// where the server listens: every address by default, the loopback
// alone when the game is reached through a tunnel
server.bindAddress(bindAddress);
if (launcherApi != null) {
// the launcher is where accounts live, so it is the way in. The