Files
DeltaZern/paper-api/src/main/java/org/bukkit/entity/Dolphin.java
T
Nassim Jahnke f00727c57e 1.21.5
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Co-authored-by: MiniDigger | Martin <admin@minidigger.dev>
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com>
Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com>
2025-04-12 17:27:00 +02:00

54 lines
1.5 KiB
Java

package org.bukkit.entity;
import org.bukkit.Location;
import org.jetbrains.annotations.Nullable;
public interface Dolphin extends Ageable, WaterMob {
/**
* Gets the moistness level of this dolphin
*/
int getMoistness();
/**
* Sets the moistness of this dolphin, once this is less than 0 the dolphin will start to take damage.
*
* @param moistness moistness level
*/
void setMoistness(int moistness);
/**
* Sets if this dolphin was fed a fish.
*
* @param hasFish has a fish
*/
void setHasFish(boolean hasFish);
/**
* Gets if this dolphin has a fish.
*
* @return has a fish
*/
boolean hasFish();
/**
* Gets the treasure location this dolphin tries to guide players to.
* <p>
* This value is calculated if the player has fed the dolphin a fish, and it tries to start the {@link com.destroystokyo.paper.entity.ai.VanillaGoal#DOLPHIN_SWIM_TO_TREASURE} goal.
*
* @return calculated closest treasure location
*/
@Nullable
Location getTreasureLocation();
/**
* Sets the treasure location that this dolphin will try to lead the player to.
* This only has an effect if the dolphin is currently leading a player, as this value is recalculated next time it leads a player.
* <p>
* The world of the location does not matter, as the dolphin will always use the world it is currently in.
*
* @param location location to guide to
*/
void setTreasureLocation(@Nullable Location location);
}