Files
DeltaZern/paper-api/src/main/java/org/bukkit/Nameable.java
T
Nassim Jahnke f00727c57e 1.21.5
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Co-authored-by: MiniDigger | Martin <admin@minidigger.dev>
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com>
Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com>
2025-04-12 17:27:00 +02:00

61 lines
1.8 KiB
Java

package org.bukkit;
import org.jetbrains.annotations.Nullable;
/**
* Represents a block, entity, or other object that may receive a custom name.
*/
public interface Nameable {
/**
* Gets the custom name.
*
* <p>This value has no effect on players, they will always use their real name.</p>
*
* @return the custom name
*/
net.kyori.adventure.text.@Nullable Component customName();
/**
* Sets the custom name.
*
* <p>This name will be used in death messages and can be sent to the client as a nameplate over the mob.</p>
*
* <p>Setting the name to {@code null} will clear it.</p>
*
* <p>This value has no effect on players, they will always use their real name.</p>
*
* @param customName the custom name to set
*/
void customName(final net.kyori.adventure.text.@Nullable Component customName);
/**
* Gets the custom name on a mob or block. If there is no name this method
* will return null.
* <p>
* This value has no effect on players, they will always use their real
* name.
*
* @deprecated in favour of {@link #customName()}
* @return name of the mob/block or null
*/
@Deprecated // Paper
@Nullable
public String getCustomName();
/**
* Sets a custom name on a mob or block. This name will be used in death
* messages and can be sent to the client as a nameplate over the mob.
* <p>
* Setting the name to null or an empty string will clear it.
* <p>
* This value has no effect on players, they will always use their real
* name.
*
* @deprecated in favour of {@link #customName(net.kyori.adventure.text.Component)}
* @param name the name to set
*/
@Deprecated // Paper
public void setCustomName(@Nullable String name);
}