1.21.5
Co-authored-by: Bjarne Koll <git@lynxplay.dev> Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com> Co-authored-by: MiniDigger | Martin <admin@minidigger.dev> Co-authored-by: Nassim Jahnke <nassim@njahnke.dev> Co-authored-by: Noah van der Aa <ndvdaa@gmail.com> Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com> Co-authored-by: Shane Freeder <theboyetronic@gmail.com> Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com> Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com>
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@@ -299,16 +299,16 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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/**
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* Force-closes the currently open inventory view for this player, if any.
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*/
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public void closeInventory();
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default void closeInventory() {
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this.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.PLUGIN);
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}
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// Paper start
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/**
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* Force-closes the currently open inventory view for this player, if any.
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*
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* @param reason why the inventory is closing
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*/
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public void closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason);
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// Paper end
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void closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason);
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/**
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* Returns the ItemStack currently in your hand, can be empty.
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@@ -382,7 +382,6 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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*/
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public void setCooldown(Material material, int ticks);
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// Paper start
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/**
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* Sets player hurt direction
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*
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@@ -390,16 +389,13 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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*/
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@Override
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void setHurtDirection(float hurtDirection);
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// Paper end
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// Paper start
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/**
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* If the player has slept enough to count towards passing the night.
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*
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* @return true if the player has slept enough
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*/
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public boolean isDeeplySleeping();
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// Paper end
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/**
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* Check whether a cooldown is active on the specified item.
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@@ -440,7 +436,6 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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public int getSleepTicks();
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// Paper start - Potential bed api
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/**
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* Gets the Location of the player's bed, null if they have not slept
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* in one. This method will not attempt to validate if the current bed
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@@ -466,14 +461,12 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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*/
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@Nullable
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Location getPotentialRespawnLocation();
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// Paper end
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// Paper start
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/**
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* @return the player's fishing hook if they are fishing
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*/
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@Nullable
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FishHook getFishHook();
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// Paper end
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/**
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* Attempts to make the entity sleep at the given location.
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